![]() ![]() What I was trying to say in the post was that picking, say, Scrapper as your starting Archetype really meant nothing after 1.5 hours. You won't be locked out of anything, and you will be able to get every single thing on a single character. and you can still go out and earn everything in R2 as well (very much one of our goals). Getting everything is definitely not a bad thing. Hopefully I can give you some more insight: It seems like they took the progression of building a toolbox and the puzzle was figuring out when to use the right tool when and changed it to "You're a hammer man! Your focus is hammers and maybe down the line you can be good with screwdrivers!" This was a good thing not something that needs to be fixed.ĭunno all of this just seems way more limiting than the first game and what made the first games progression unique and fun. Why? I liked when my screwdriver in my toolbox was already useful, I didn't have to invest to make it a good screwdriver. ![]() The skills also seem to do the sort of action rpg squishiness that requires you to invest in attributes before they are useful. If I want to experiment I can't just turn my character into something else, I would have to start from zero then build up a whole new skill tree. If I am having trouble with a boss because of my current playstyle it seems like i am now limited to the tool box of my character skills rather than puzzling out what weapons and associated skill will help. With this it seems like a standard skill tree. So if I run into a boss that doesn't match my current character I just had to rummage around my weapon mods and "build" a new playstyle and all it took was like 10 seconds of fiddling rather than hours of investment into a single playstyle. The only requirement was that you simply had to go out and earn it." "Through play, everything was eventually available to every character, no matter what Archetype you started with. This first paragraph makes the thing I loved about the first game seem like a bad thing The thing I loved about the first game was that progression was building a toolbox rather than a skill tree. ![]() Click to shrink.This all makes me real hesitant as someone who loved the first game. ![]()
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